I help solve problems and invent the future.

I am an interaction designer who works to create useful, useable, and desirable software, products, and services that make a positive impact in our daily lives.

I have:

Here's my full résumé.

I'm extremely detail-oriented about product and interactions. I'm especially skilled at empathizing with users and leading iterative design processes. And I love working with talented people.

I'm passionate about self-improvement, design, people, and music.

You can contact me at karlnieb@gmail.com. Thank you for visiting my portfolio.

Projects: Salesforce.com Fluency, Mayo Clinic LiveWell, iCarnegie Trestle, Microsoft Cozm, Get•It•Board, Magic Meal, Shareflect, Meal Maker.

salesforce.com: Fluency

Duration

6 months

Role

Design Lead

Team

Karl Nieberding
Marshall Roch
Emily Vincent
KyungMin Kim
Diya Gangopadhyay
Austin Sung

Link

Project Website

My capstone project team researched, designed, and developed an extension for Salesforce that helps salespeople quickly and easily create and update records using natural language processing.

I led the team in brainstorming, needs validation, prototyping, iterative design, and final wireframing. I also contributed to conducting user research, interpreting findings, and running usability studies.

Mayo Clinic: LiveWell

Duration

3 months

Role

Interaction Designer

Team

Karl Nieberding
Paul Robare
Daniel Jonggyu Lee
Hajin Choi

View/Download

Final Presentation (9.8mb)
Process Book (5.8mb)

We designed a service for the Mayo Clinic to help people support each other in making healthier decisions on a daily basis. I contributed by designing take-home journal studies, translating research results into design directions, creating conceptual models to help communicate the design, and iterating based on client feedback. I and my teammate Paul presented the design to an enthusiastic audience of health care professionals at Mayo Clinic.

The following video demonstrates how our service would be adopted and used in a typical midwestern suburb. I contributed to the concept of the service and designed the website wireframes.

iCarnegie: Trestle

Duration

3 months

Role

Design Lead

Team

Karl Nieberding
Phil Sarin
Daniel Jonggyu Lee
François Chu
Mary Barreto

View/Download

Final Presentation (8.6mb)

We redesigned an online course-delivery platform to improve students' experience and productivity utilizing contextual inquiry and usability evaluation methods. I contributed by performing research, sketching prototypes and wireframes, leading the group design process, and writing the design specifications for implementation. The final product suggested a new structure for the site with three key features designed to suit user needs that were unfulfilled.

Microsoft: Cozm

Duration

3 months

Role

Interaction Designer

Team

Karl Nieberding
Sarah Phares
Maria Emerson
Carlos Gutierrez
Daisy Yoo

View/Download

Process Book (2mb)

Microsoft challenged us to explore new ways of working. My team focused on career-building through meaningful social connections instead of superficial job fairs and networking events. Our multi-platform (web and mobile) system, Cozm, helps people connect their contacts with matching career goals as well as make new connections in person with others who share a common career interest. I contributed to conducting and interpreting user research, concept generation, and iterative refinement.

The Get•It•Board

Duration

3 months

Role

Manager
Interaction Designer

Team

Karl Nieberding
Josh Coe
Josh Zuniga
Jessa Hafer-Zdral
Clare Yingyu Xie

View/Download

Design Documentation (9.5mb)

My team studied the collaborative shopping process (a group of roommates purchasing a couch for their apartment), which consisted of browsing internet ads, sharing links via e-mail, and in-person discussion. To better facilitate this process, we designed the Get•It•Board, an online space to post, organize, and discuss shopping options in a group. Rather than impose a voting system, the Get•It•Board allows users to express opinions, compromise, banter, and bond with groupmembers over the shopping process. I contributed by interpreting research, leading concept generation, choosing features and interactions, performing usability evaluation methods, and writing the design documentation.

Magic Meal

Duration

3 weeks

Role

Interaction Designer

Team

Karl Nieberding
Daniel Jonggyu Lee
Thomas Bolster

Demo

Flash Prototype

This project required us to design a mobile application to support the cooking needs of teenage babysitters. By creating a persona—Megan—complete with end, experience, and life goals, a personal background, and scenario of use, we identified that a babysitter's challenge is to cook a good meal with on-hand ingredients. Megan can quickly enter ingredients into Magic Meal, which provides a list of suggested dishes updated with the known ingredients. By using this application, Megan not only builds her own cooking skill, but receives repeat business and recommendation from the parents for her independence and responsibility. I contributed to persona creation, concept generation, interaction design, and wireframing.

Shareflect

Duration

4 weeks

Role

Interaction Designer

Team

Karl Nieberding
Aruna Balakrishnan
Andrew LaPadula

Demo

Prototype Website

For this personalized website project, we focused on the needs of social groups to collect and reminisce over shared experiences. Current systems, such as Facebook and Flickr, store photos in individual's pages. Our system, Shareflect, stores group experiences in multiple formats—photos, videos, and stories—on a timeline in a shared location that all group members can access and contribute to. We conducted directed storytelling with six users and constructed two personas to represent active (photographers) and passive (commenters) contributors. I contributed by conducting directed storytelling, process modeling, concept generation, and wireframing.

Meal Maker

Duration

6 weeks

Role

Interaction Designer

Team

Karl Nieberding
Phil Sarin
Rhoni Rakos
Kshama Nagaraja

View/Download

Final Presentation (31.4mb)

We were challenged to design a sensor-based kiosk situated in a specific environment. We explored ways that the high-end grocery store experience could be improved and storyboarded concepts with users to see which resonated most. Many users recognized the need to find recipes for an ingredient of interest. Our kiosk, Meal Maker, scans any ingredient and offers a visual list of recipes that use the ingredient. The shopper can print out a recipe of choice on the spot and pick up the other required ingredients while at the store. I contributed with in-person observations, brainstorming, needs validation, concept generation, information architecture, wireframes, and video production.